Austin, Texas · Est. 2025
A two-hour social experience where strangers become friends — through games, conversation, and one song you'll never forget.
Good Trouble is a structured social experience built for people who want real connection but hate small talk. We engineer the conditions for it — through games, group activities, and a culture where being genuine is the whole point.
You'll walk in, get a name tag with an icebreaker on it, and immediately have something to do. No standing in the corner wondering what to do with your hands. From minute one, you're in it.
It's playful. It's a little daring. It's the kind of night you'll actually tell people about.
You walk in and get a hug and a name tag. You write your name — and answer an icebreaker question just below it. Something like: "Where's one place on your bucket list?" Immediately, strangers have something real to ask you. No awkward openers needed. From the first minute, there's an activity already happening — stations with questions, a whiteboard to write on. You're never just standing there.
We gather the whole room in a circle. The founder says a few words. Then everyone does a quick intro — name, where you're from, one thing. If the group's big, we break into smaller circles of five or six. Either way, within 15 minutes of arriving, you know people's names. The awkwardness is already gone.
These aren't icebreakers. We don't call them that — nobody likes icebreakers. These are games, drawn from the world of improv, built for two people at a time. You play with one partner, then switch, then switch again. The whole room plays at once — which means it gets loud, and that's the point. Energy creates energy. Nobody's performing for the room. You're just connecting with the person in front of you.
Music goes up, voices raise, and the noise creates energy. This is not a quiet, polite event. Talk to people you just played games with. Ask about their name tag answer. Get someone's number. We come back for round two in about 20 minutes.
Second round of games — same format, new games. By now the room has loosened up. People are laughing. The energy is different from when everyone walked in. This is when it gets really good.
We close in a circle. One question — "What's one connection you made tonight?" Everyone shares. The founder reminds you to get people's contact info — we make that explicit so nobody has to be brave alone. And then: one song. Every single time, we close with Don't Stop Believin' — the whole room, in a circle, singing together. It sounds crazy. It's incredible. Two hours. Sharp. Until next time.
Mike is a licensed couples and relationship therapist, former Division I athlete, filmmaker, and someone who's spent years living and building community across the US and Latin America.
He ran a version of this in Washington DC — monthly events where strangers from all over the world actually became friends, through structure, games, and genuine intention. It worked. Now he's bringing it to Austin.
He built Good Trouble because he knows what isolation costs — professionally and personally. And he knows that belonging doesn't happen by accident. It takes someone willing to engineer it.
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